Verdessa
Female elf druid 15/Guardian 7
NE Medium humanoid (elf)
Init +14; Senses low-light vision; Perception +23

Defense

AC 35, touch 21, flat-footed 28 (+10 armor, +4 deflection, +5 Dex, +2 dodge, +4 natural)
hp 158 (15d8+75)
Fort +11, Ref +10, Will +16 (+5 resistance vs. enchantment); +2 vs. enchantments, +4 vs. fey and plant-targeted effects
Defensive Abilities hard to kill, mythic saving throws; Immune sleep, poison; Resist fire 10

Offense

Speed 30 ft.
Melee +1 flaming burst elven curve blade +20/+15/+10 (1d10+13/18-20 plus 1d6 fire) or
   +1 ghost touch cold iron dagger +20/+15/+10 (1d4+9/19-20) or
   +1 scimitar +20/+15/+10 (1d6+9/18-20) or
   +3 mithral scimitar +22/+17/+12 (1d6+11/18-20)
Ranged amethyst +18/+13/+8 (1d8+10/×3 plus 1d6 acid) or
   antheian +21/+16/+11 (1d8+13/×3 plus 2d6 vs. CE,LE,CG,LG)
Special Attacks eldritch breachMA, mythic power (17/day, surge +1d10), wild shape 6/day
Druid Spells Prepared (CL 15th; concentration +22)
   8th—euphoric tranquilityAPG
   7th—maximized flame strikeM (DC 21), sunbeamM (DC 24)
   6th—antilife shell, greater dispel magic (3)
   5th—baleful polymorphM (DC 22), wall of fireM
   4th—command plants (DC 21), dispel magicM (2), flame strikeM (2, DC 21)
   3rd—call lightningM (DC 20), cure moderate woundsM (2), neutralize poison, protection from energy, remove disease
   2nd—burst of radiance (DC 19), hold animal (2, DC 19), resist energyM, lesser restoration (2)
   1st—charm animal (DC 18), cure light wounds, entangleM (2, DC 18), hydraulic pushAPG, shield companion
   0 (at will)—detect magic, guidance, light, read magic
   M mythic spell

Statistics

Str 26, Dex 20, Con 14, Int 22, Wis 24, Cha 22
Base Atk +11; CMB +19; CMD 40
Feats DodgeM, Dual PathM, Eldritch ClawsAPG, Extend Spell, Leadership, Maximize Spell, Mobility, Mythic Spell LoreM, Natural SpellM, Run, Spring Attack
Traits fast-talker, reactionary
Skills Acrobatics +10 (+14 to jump with a running start), Bluff +16, Climb +13, Diplomacy +8, Disguise +12, Escape Artist +20, Fly +23, Handle Animal +11, Heal +11, Knowledge (arcana) +4, Knowledge (geography) +9, Knowledge (nature) +14, Knowledge (planes) +3, Knowledge (religion) +17, Perception +23, Perform (dance) +3, Profession (herbalist) +9, Ride +10, Sense Motive +15, Spellcraft +15 (+17 to identify magic item properties), Stealth +23, Survival +17 (+22 to follow tracks), Swim +12; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Abyssal, Common, Draconic, Druidic, Dwarven, Elven, Hallit, Sylvan, Undercommon
SQ a thousand faces, absorb blowMA, amazing initiative, armored mightMA, beast's furyMA, cage enemyMA, divine sourceMA, elven magic, force of will, lesson learnedMA, mythic spellcastingMA, nature bond (boar named Teartusk), nature sense, partial transformationMA, plantbringerMA, recuperation, timeless body, trackless step, wild empathy, woodland stride
Combat Gear extend metamagic rod, feather token (anchor), feather token (fan), feather token (tree), feather token (tree), feather token (tree), haunted shoesUE, necklace of fireballs i, pearl of power (1st level), potion of draconic reservoir, potion of enlarge person, potion of fly, potion of jump, potion of levitate, potion of mage armor, potion of remove blindness/deafness, potion of remove paralysis (4), quick runner's shirtUE, scroll of align weapon, scroll of hold person, scroll of hold person, scroll of plane shift (x5), scroll of sepia snake sigil, snapleafUE, staff of heaven and earthUE, universal solvent, wand of aspect of the falcon (50 charges), wand of plant growth (50 charges), wand of shield (50 charges), alchemical glueUE (5), alchemical glue accelerantUE, alchemist's fire, antiplagueAPG, bladeguardAPG, insanity mist (9), light detectorAPG (3), oil, sassone leaf residue (10), tanglefoot bag (10), thunderstone; Other Gear +1 studded leather, green, mistmailAPG, superbian guard captain armorUC, +1 flaming burst elven curve blade, +1 ghost touch cold iron dagger, +1 scimitar, +3 mithral scimitar, amethyst (+1 Str), antheian, incandescent blue sphere ioun stone, +1 ghost touch shock amulet of mighty fists, +2 bodywrap of mighty strikesUE, ambrosiaMA, amulet of natural armor +4, bag of holding ii, bag of holding ii, bag of holding ii, bag of holding iv, bag of holding iv, belt of giant strength +4, boots of stealth, cloak of the huntMA, elixir of love, flying ointmentAPG, folding boat, folding boat, gloves of reconnaissanceUE, hat of disguise, headband of mental superiority +6, ioun torch ioun stoneAPG, lyre of building, medusa's gambit, minor ring of fire resistance, ring of feather falling, ring of protection +4, ring of swimming, seducer's baneUE, traveler's any-toolUE, 1 fancy shirt w/ruffles, 2 regular shirts..., acorns x11, bedroll, bell, chalk (5), climber's kit, climber's kit, evening wear bloomers w/vine pattern..., fishhook (5), flask with wasp on top of cork x 4, flint and steel, gold flagon of gozreh (worth 500 gp), good lock, grappling hook, green scarf with white ivy along the edges, hemp rope (50 ft.), jug, lantern, miner's, manacles, masterwork backpackAPG, mwk manacles, noble's outfit, scholar's outfit, silk rope (50 ft.), sunrod, trail rations (5), waterproof bagUE, winter blanket, a few green dragon scales from a ruined..., amber (worth 110 gp), amber x 2 (worth 100 gp), amethyst (worth 100 gp), amethyst (worth 90 gp), art objects from terinax (worth 700 gp), black deathcap mushrooms x 13, blue whinis x 6, candles, some scented with lavender x 300, garnet (worth 120 gp), jade (worth 80 gp), kaava musk, oil of taget (ingest dc15, 1 min, unconscious) x 2, oracle's prophecy, potion of grease x 4, potion of magic weapon {1st/1st}, rainbow mask, smoking pipe, stake that was in teartusk, vampire satyr tail x 2, verdessa's bedpost (silvestren, armond asanti, ..., 667 pp, 33,696 gp, 3 sp

Special Abilities

A Thousand Faces (At will) (Su) Can change your appearance at will while in your normal form, as alter self.
Absorb Blow (35 damage) (Su) As an imm action, use 1 power when dam to absorb listed amount to gain epic DR and Resist.
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Beast's Fury (Su) As a swift action, use 1 power & bonded creature moves speed and attacks (roll 2x, bypass all DR).
Blind-Fight Re-roll misses because of concealment, other benefits.
Cage Enemy (Ex) You can prevent an enemy from escaping your reach.
Divine Source (2 domains) (Su) You can grant divine spells to those who follow your cause.
Dodge [Mythic] Use 1 power to gain a +10 dodge bonus against one attack.
Eldritch Breach (Su) Roll twice and take better roll when dispelling or overcoming spell resistance.
Eldritch Claws Your natural weapons are considered both magic and silver for purpose of overcoming damage reduction.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Force of Will (Ex) As an immediate action, use 1 power to reroll any d20, or force non-mythic to reroll.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Immunity to Poison You are immune to poison.
Leadership (score 21) You attract loyal companions and devoted followers.
Lesson Learned (7 minutes) (Ex) After failing a save vs. supernatural or spell-like ability, +5 to saves vs. same effect.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maximize Spell All variable effects of a spell are maximized. +3 Levels.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Mythic Saving Throws (Ex) A successful save negates all effects from a non-mythic source.
Mythic Spell Lore [Mythic] Gain mythic spells equal to your mythic tier.
Natural Spell [Mythic] Can speak & use spell completion/trigger items merged with you in wild shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Partial Transformation (Su) Spend 1 power to partially transform in or out of animal form for duration of wild shape.
Plantbringer (fast healing 7) (Su) Allied plant creatures within 30 ft. gain fast healing equal to your tier.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Surge (1d10) (Su) Use 1 power to increase any d20 roll by the listed amount.
Timeless Body (Mature) (Ex) You no longer take ability score penalties from aging.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +21 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (15 hours, 6/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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