Chantress Seni    CR 8
XP 4,800
Female human bard 9/cleric*
NE Medium humanoid (human)
Init +2; Senses Perception +16

Defense

AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 12 (9d8+27)
Fort +7, Ref +8, Will +10; +4 vs. bardic performance, language-dependent, and sonic

Offense

Speed 40 ft.
Special Attacks bardic performance 25 rounds/day (move action; countersong, dirge of doom, distraction, fascinate [DC 19], inspire competence +3, inspire courage +2, inspire greatness, suggestion [DC 19]), channel positive energy 6/day (DC 16, 2d6)
Bard Spells Known (CL 9th; concentration +14)
   3rd (4/day)—dispel magic, mind maze (DC 18), summon pharaonic guardians, vision of hellUM (DC 18)
   2nd (5/day)—darkness, hold person (DC 17), pilfering handUC, silence (DC 17)
   1st (7/day)—cause fear (DC 16), comprehend languages, cure light wounds, shadow trap (DC 16), summon monster I
   0 (at will)—detect magic, light, mending, read magic, resistance, sparkAPG (DC 15)

Statistics

Str 12, Dex 14, Con 14, Int 14, Wis 18, Cha 20
Base Atk +6; CMB +8; CMD 19
Feats Agile Maneuvers, Channel Smite, Combat Expertise, Deadly Aim, Fast LearnerARG, Great Fortitude, Guided HandUC, Medium Armor Proficiency, Power Attack
Skills Acrobatics +17 (+21 to jump), Diplomacy +17, Heal +6, Intimidate +17, Knowledge (arcana) +10, Knowledge (nobility) +10, Knowledge (planes) +10, Knowledge (religion) +18, Linguistics +8, Perception +16, Perform (dance) +17, Perform (sing) +17, Sleight of Hand +14, Spellcraft +14, Stealth +14, Swim +2; Racial Modifiers silver-tongued haggler
Languages Ancient Osiriani, Auran, Celestial, Draconic, Ignan, Shory
SQ bardic knowledge +4, domain (tradeAPG), lore master 1/day, versatile performances (dance, sing)
Other Gear 7,800 gp

Special Abilities

Agile Maneuvers Use DEX instead of STR for CMB
Bardic Knowledge +4 (Ex) Add +4 to all knowledge skill checks.
Bardic Performance (move action, 25 rounds/day) Your performances can create magical effects.
Channel Smite Channel energy can be delivered through a Smite attack.
Cleric Channel Positive Energy 2d6 (6/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Trade)
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Guided Hand May use Wisdom modifier for attack rolls with favored weapon
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Silver-Tongued Haggler (+4, 7/day) (Su) +4 Bluff, Diplomacy, or Sense Motive
Versatile Performance (Dance) +17 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Performance (Singing) +17 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks

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