Graven Guardian of Anubis    CR 5
XP 1,600
Male graven guardian (Pathfinder RPG Bestiary 3 140)
N Medium construct
Init +2; Senses darkvision 60 ft., low-light vision; Perception +1

Defense

AC 20, touch 12, flat-footed 18 (+2 Dex, +8 natural)
hp 53 (6d10+20); fast healing 2
Fort +2, Ref +4, Will +3
DR 5/adamantine; Immune construct traits; SR 16
Weaknesses faith bound

Offense

Speed 40 ft.
Melee +1 light flail +10/+5 (1d8+4/19-20 plus bleed) or
   slam +9 (1d6+4 plus bleed)
Special Attacks bleed (2), magic weapon, rest eternal
Spell-Like Abilities (CL 5th; concentration +0)
   1/day—haste (self only)

Statistics

Str 16, Dex 15, Con —, Int —, Wis 12, Cha 1
Base Atk +6; CMB +9; CMD 21
Skills Acrobatics +2 (+6 to jump)
Other Gear light flail

Special Abilities

Bleed: All (Ex) Attack causes additional damage at the beginning of the target's turn.
Construct Traits (+20 HP) Constructs have many immunities.
Damage Reduction (5/adamantine) You have Damage Reduction against all except Adamantine attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Faith Bound (Su) Can't attack those wearing holy symbol of your deity unless attacked first.
Fast Healing 2 (Ex) Heal damage every round unless you are killed.
Immunity to Ability Damage Immunity to ability damage
Immunity to Ability Drain Immunity to ability drain
Immunity to Bleed You are immune to bleed.
Immunity to Death and Necromancy effects You are immune to Death and Necromancy effects.
Immunity to Disease You are immune to diseases.
Immunity to Energy Drain Immune to energy drain
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Nonlethal Damage You are immune to Nonlethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Magic Weapon: Light flail (Su) Proficient in deities favored weapon, gains +1 enhancement & special ability.
Rest Eternal (Su) Damage you deal resists magic healing, the caster must beat your SR.
Spell Resistance (16) You have Spell Resistance.

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