Shemayet - Ka    CR 10
XP 9,600
Female human ghost cleric of Hathor 9/bard* (Pathfinder RPG Bestiary 144)
NG Medium undead (augmented humanoid, human, incorporeal)
Init +0; Senses darkvision 60 ft.; Perception +23

Defense

AC 27, touch 16, flat-footed 27 (+8 armor, +6 deflection, +3 shield)
hp 99 (9d8+63)
Fort +15, Ref +5, Will +13; +2 morale bonus vs. charm and fear
Defensive Abilities channel resistance +4, incorporeal, rejuvenation; Immune undead traits

Offense

Speed fly 30 ft. (perfect)
Melee corrupting touch +8 (10d6) or
   rising edge +15/+10 (1d6+3/19-20)
Special Attacks bardic performance 26 rounds/day (inspire competence +3, inspire courage +2), channel positive energy 9/day (DC 20, 5d6), holy lance (4 rounds, 1/day), ka song
Domain Spell-Like Abilities (CL 9th; concentration +15)
   At will—dimensional hop (90 feet/day)
   9/day—touch of good (+4)
Cleric Spells Prepared (CL 9th; concentration +15)
   5th—dispel evilD, flame strike (DC 21), greater sand whirlwind (DC 21)
   4th—discern lies (DC 20), forceful strike (DC 20), holy smiteD (DC 20), terrible remorseUM (DC 20)
   3rd—dispel magic (2), disrupt silenceUI (DC 19), magic circle against evilD, communal resist energyUC
   2nd—align weapon (good only)D, hold person (DC 18), pilfering handUC, share languageAPG (DC 18), sound burst (DC 18), spear of purityUM (DC 18), twisted futures (DC 18)
   1st—cause fear (DC 17), divine favor, protection from evilD, shield of faith, stone shieldARG (3)
   0 (at will)—create water, detect magic, read magic, sparkAPG (DC 16)
   D Domain spell; Domains Good, Travel (TradeAPG subdomain)

Statistics

Str —, Dex 11, Con —, Int 14, Wis 22, Cha 22
Base Atk +6; CMB +8; CMD 22
Feats Channel Smite, Fast LearnerARG, Great Fortitude, Guided HandUC
Skills Diplomacy +18, Fly +3, Heal +11, Knowledge (arcana) +10, Knowledge (nobility) +10, Knowledge (planes) +10, Knowledge (religion) +18, Linguistics +8, Perception +23, Perform (sing) +12, Sense Motive +18, Spellcraft +14, Stealth +3, Swim -4; Racial Modifiers +8 Perception, +8 Stealth, silver-tongued haggler
Languages Ancient Osiriani, Auran, Celestial, Draconic, Ignan, Shory
SQ bardic knowledge +4, ghost trappings, trapping selection, trapping selection, trapping selection, trapping selection, trapping selection, trapping selection
Other Gear +2 bronze lamellar (steel) armorUC, +1 heavy wooden shield, rising edge, cloak of quick reflexes +1/+2MA, headband of inspired wisdom +2, ring of protection +1, 83 gp

Special Abilities

Bardic Knowledge +4 (Ex) Add +4 to all knowledge skill checks.
Bardic Performance (standard action, 26 rounds/day) Your performances can create magical effects.
Channel Resistance +4 +4 bonus to save vs. Channel Energy.
Channel Smite Channel energy can be delivered through a Smite attack.
Cleric Channel Positive Energy 5d6 (9/day, DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain (Trade)
Corrupting Touch (DC 20) (Su) Touch does 10d6 damage from aging, ignoring most resistances (Fort half).
Darkvision (60 feet) You can see in the dark (black and white only).
Dimensional Hop (18 5-ft inc/day) (Sp) As a move action, teleport with no AoO to seen destination. Spend an equal distance to carry others.
Fly (30 feet, Perfect) You can fly!
Ghost Trappings (Su) The ghost can use and benefit from spectral items it carries.
Guided Hand May use Wisdom modifier for attack rolls with favored weapon
Holy Lance (4 rounds, 1/day) (Su) Touched weapon temporarily becomes holy.
Immunity to Ability Drain Immunity to ability drain
Immunity to Bleed You are immune to bleed.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Death Effects You are immune to death effects.
Immunity to Disease You are immune to diseases.
Immunity to Energy Drain Immune to energy drain
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Nonlethal Damage You are immune to Nonlethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Physical Ability Damage Immune to ability damage to your physical abilities.
Immunity to Poison You are immune to poison.
Immunity to Precision Damage You are immune to Precision Damage
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Incorporeal (Ex) You aren't quite here.
Ka Song (Su) Inspire courage applies penalties to opponents.
Rejuvenation (Su) Ghosts can return after a few days.
Silver-Tongued Haggler (+4, 9/day) (Su) +4 Bluff, Diplomacy, or Sense Motive
Touch of Good +4 (9/day) (Sp) Grant +4 to skill checks, ability checks and saving throws for 1 rd.
Trapping Selection (- Custom / magic armor -) Choose an item to count as ghost touch for equipping.
Trapping Selection (- Custom / magic armor -) Choose an item to count as ghost touch for equipping.
Trapping Selection (- custom / magic weapon -) Choose an item to count as ghost touch for equipping.
Trapping Selection (Cloak of quick reflexes +1/+2) Choose an item to count as ghost touch for equipping.
Trapping Selection (Headband of inspired wisdom +2) Choose an item to count as ghost touch for equipping.
Trapping Selection (Ring of protection +1) Choose an item to count as ghost touch for equipping.
Undead Traits Undead have many immunities.

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