Kalyra Sophisdottir
Episode 09: A Life for a Life
- Recap to 2:11
- Overland Journey to 5:45
- A Life for a Life to 26:17
- A Question and a Price to 31:30
- The Journey Homeward to 48:59
- The Lost Village to end
Note: This has been edited to remove uninteresting bits such as silence, throat-clearing and paper shuffling.
If you would like some music to go along with this, try the playlist Shadowlands on Spotify. That’s what I was listening to as I played.
Recap
Last time, on Tales of the Ironlands, Kalyra Sophisdottir parted ways with the Skaren tribe. But that very evening she unwittingly made camp beneath the branches of an Elder Larch — a dangerous being which can exert mental control over other creatures. Falling under its sway, she set about watering its roots with blood, primarily from forest animals; but she also made an attempt on the life of Einari, the failed leadership candidate who had left the Skaren tribe shortly before her.
Einari survived her attack by the simple expedient of running away. Terribly fast. He later returned, bringing a rescue party consisting of himself, Veris and Belisant — the two Kocari of the Skaren tribe. They confronted Kalyra and managed to help her shake off the Elder Larch’s control. The tree itself, however, managed to escape. Free once more, Kalyra returned to her journey northward to rescue her father. Einari accompanied her — partly because he had no pressing business elsewhere, and partly because he felt he owed Kalyra a debt for having given him an opportunity to get free of his tribe.
They made their way to the hut of Aliaanor the wisewoman and her grandson Tegan, pausing there to rest before the final leg of the journey. In the night Aliaanor perished, slipping peacefully away in her sleep. The next morning a distraught Tegan cast Kalyra and Einari out. Kalyra wanted to stay and help bury Aliaanor — but he was adamant. As they left Kalyra whispered a farewell to Aliaanor and heard a whisper back saying, “My time is over … and yours grows short.”
With this ghostly message echoing in her ears, Kalyra turned and fled towards her father and the primordial.
Session Report
Reflected on my choices from last session; if I had established a bond with Aliaanor before rolling that Sojourn move, it would have been a weak hit, and she would still be alive. The dice giveth, and the dice taketh away …
Kalyra turns and rushes through the forest towards her father and the primordial, Einari coming quickly behind her … perhaps for lack of any better plan. Began with Undertake a Journey. 8v8/6, weak hit. Progress on the journey to 8, -1 supply, +1 momentum because I accidentally treated this as a strong hit. My eye fell on the wrong line of the move description. Whoops.
It is late in the afternoon and the sun is beginning to dip towards the horizon when Einari says “Shouldn’t we stop and look for some place to camp for the night?”
But Kalyra glances back at him, her strange eyes glowing blue in her face and says “No. I need to get to my father. I’m going to press on. You can stay or come as you wish.” And she turns and continues the journey onwards. Einari sighs a little but falls in behind her. Undertake a Journey. 4v8/3. Marked progress to 10. Again did a supply/momentum trade, using the strong hit mechanics by mistake. Supply 1, Momentum 9. Sigh.
Although they travel swiftly, night has begun her course through the sky before they come to the cave of the primordial. They’re weary, and Kalyra is still distraught from the death of Aliaanor. They pause briefly as Kalyra stops and points down into a little valley. “Down there. It’s down there. You don’t have to come. In fact, I don’t want you to come. This is something I have to do,” she says. “Wait here.”
“All right,” says Einari. “I will set up a camp, I guess. And keep an ear open in case things go badly.”
She smiles briefly. “Thanks. You don’t have to … but thanks.” Reach Your Destination. 10v1/1. Took +1 momentum, to 10; which I actually shouldn’t have done, because my cap is 9 due to being cursed. Whoops. Marked progress on Rescue My Father (4/10).
Kalyra steps towards the dark opening of the cave. Pebbles crunch under her feet as she approaches — she makes no attempt to conceal her arrival. Within the cave it is dark. She pauses for a moment and lights a torch that she made earlier out of a branch and a strip of cloth and some pine pitch.
The flickering flames light the wall of the cavern, and she steps inside. From outside on the hill, Einari can see her shadow stretching outwards from the cave mouth for a moment and then vanishing as she disappears into it bearing her light in front of her.
Within, the cave seems more or less unchanged from the last time that she was here; she can see the marks of the fight she had with the primordial. She can see the collapsed space at the back of the cave where she had hid. And then she can see two other things.
Against the wall where her father was previously held there is now a cocoon made of stone, growing up around him. She can still see his face, and one arm and shoulder is free — but the rest of him is held away, captive within a bubble of stone.
The other thing that she can see is the primordial: seated at the opposite side of the cavern from her father Beren. It lifts its head, eyes glowing orange specks between the cracks of the rocks that make its skull as she walks in.
She stops a good 15 or 20 feet away and says: “I need to talk. I’ve learned some things. Will you talk with me?” Compel +heart (3). 6v6/8. Miss. Struggled momentarily, and decided to burn my momentum to make it a strong hit.
The primordial gazes at her in silence for a long moment and then it says “Speak.”
“I went and visited the Firstborn — the elves. I spoke with a Kocari. He told me that when this happens …” she gestures, choking up little bit, towards her father where he — stands? sits? — in the wall. “This happens when someone makes a bargain with a primordial. It’s the price they must pay. What was my father’s bargain with you?”
The primordial stands, its stones rumbling against one another. It walks towards her — not threateningly. Slowly. It says: “Life … for … life.”
“But what does that mean? What do you mean life for life? Did you … did you kill someone for him?”
“No!”
And there is a cough from over at the side. “Kalyra …”
She looks over her shoulder and her father has opened his eyes, gazing — at her? Past her? His eyes don’t focus clearly.
“Father!” she says.
“Tell her.” says the primordial.
“Come … here …” says Beren, weakly. Kalyra glances at the primordial, which nods. She steps towards him. Bits of loose stone clatter away from her feet as she approaches.
“I … it is you …” says Beren.
“Yes, father. I’m here. I came back. I said I would!”
“Tell. Her.” Says the primordial.
“Kalyra … oh. It was … 24 years ago, now. Your mother and I had been married for two years. And I wanted a son so badly … but … we hadn’t managed to conceive, despite trying. So hard. And … then, one day … in the woods … I came across a primordial. I was out hunting, and I had brought down a deer. I looked up and it was standing there … watching me. I don’t even know how I …”
He trails off in labored, raspy breathing for a moment. Then he continues “… missed its approach. Anyway. It … spoke to me. It … took a long time … they don’t speak very quickly. But somehow it knew what I wanted. It knew that I wanted a son. So I bargained with it: a life, for a life. It would give me a charm: a charm that would help us conceive. And in exchange, when the child was grown I would give myself to it. And be its child. A life … for a life. My life … for yours.”
“And you weren’t a son. But … never doubt that I love you! I was a … fool to try to choose what kind of child. You are the child I got; and you are the child I love. But … a debt is owed. It gave me that charm. And your mother conceived. And that is how we got you.” Tears are streaming down his face and he lifts one hand to rub a matching tear away from Kalyra’s face, rubbing a thumb across her cheek.
“Is there no other way?” she asks. She turns to the primordial. “You could … you could take me!”
“You … are … not … free … deathtouched.”
She lowers her gaze. “No. I’m sworn elsewhere. Is there any other price that we could pay?” Asked the Oracle. Decided it was unlikely; 76+ would be a yes. Rolled 51.
“No.” says the primordial. It shakes its head slowly.
Kalyra looks back at her father encased in stone, and he says “It’s … it’s best this way. I should honor my debt.”
“Then … I can’t! I can’t save you …”
He just shakes his head.
“Will he still be himself … after?” Kalyra asks the primordial. “Will he remember us?”
The primordial says “Like a dream.”
“So … only vaguely. Like a dream.” There is a long pause. “I … am so sorry!” And she sits on the floor the cavern and weeps.
The primordial looks down at her: stony; impassive. Beren cannot reach her to offer comfort. And it is a long dark time for Kalyra. Forsake her Vow to Rescue her Father. Suffered 3 Spirit damage (dropping to zero, and -1 momentum). Endured Stress: 6v4/3, strong hit. -1 momentum to -2, and +1 spirit.
“Hush,” says Beren. “It’s all right. I’m not dying. Just … changing. Life is change. Only dead things don’t change.”
And Kalyra closes her glowing deathtouched eyes at that. It doesn’t really help.
After a long time she cries herself out. She finally stands, takes her father’s one free hand and says “I would have taken your place, if I could.”
“It is better that I pay my own debt,” he says.
“Is there anything you want to tell anyone?”
“Tell your mother … the whole story. I never told her. And tell her I love her … so much. And know that I love you.”
“I will,” she says, and she picks up her torch. “I … can’t stay here and watch this happen. I’m sorry.”
“Go,” says Beren. His voice gets more rumbly, as he is slowly transforming. “Go. And with my blessing.”
A dejected Kalyra, shoulders slumped, turns and walks out of the cavern. The primordial walks beside her. They pause at the threshold of the cavern; and then Kalyra thinks of something. She turns to the primordial and says “I seek the Rose of Light and Shadow that grows in the Shattered Wastes beyond the Veiled Mountains. I’m sworn to bring it to the Black Lady. Do you know anything about this?” Compel +heart. Initially thought I had 2+3 = 5 for a 5v5/2; but then realized my momentum was at -2 and I rolled a 2, so it was a 3v5/2. Still a weak hit, even without the action die. +1 momentum to -1 and the primordial wants something.
Asked the Oracle: what does the primordial want in exchange for information about the Rose of Light and Shadow? Rolled on Action: 89, lose; and Theme: 88, knowledge. Lose Knowledge. Paused and thought about that for about five minutes, drew a complete blank, and decided to reroll in hopes of something more workable. New rolls were Action: 19, Threaten, and Theme: 51, Stranger. Paused again and thought about it for quite a while.
Decided that “threaten stranger” means that there is a stranger — or a strange thing — who is threatening someone. And I have some ideas regarding who and how.
The primordial leans down towards Kalyra and says: “Why … should … I … tell … you?”
“Can I … offer you service? I can … help you with … I don’t know, whatever it is you need done?”
The primordial emits a low, wordless rumbling.
“Put … down … the Barren.”
“The Barren? What’s that?”
“Ask … your … mother.” And with that, the primordial turns and strides back into the cave.
Kalyra looks after it for a long moment, then turns and walks back to the campsite that Einari has prepared.
“Ah! Not dead, I see!” he says.
She just shakes her head.
“So, uh … did you, um … how’d it go?” he asks.
She ignores him, unrolls her bedroll, crawls into it and curls in a little ball, where she cries herself to sleep.
“Hmm. That well, huh? Great,” Einari mutters. Make Camp. 6v1/1. Realized I had forgotten to give myself some kind of twist or bonus for the double 1s on the Reach Your Destination move earlier! Gave myself +2 supply now, for the doubles; and for the standard benefits of a strong hit on Make Camp I reset momentum to 1 and gained +1 momentum.
While Kalyra was in the cave, Einari discovered some edible plants very near the camp site, and also did some unexpected hunting. In the morning, Kalyra wakes up to discover that Einari is cooking bacon. The smell of it permeates the camp. “Where did you get that?” she says.
“It was very strange,” he says. “I found this young boar wandering around — I mean practically no more than a piglet! But his mother was nowhere around, so I thought, why not?”
Kalyra says “I think that must’ve been one of the piglets of the boar that killed me. There’s a certain sense of irony here.”
“Ha! Eat up,” he says. And so they have breakfast.
“Ready to talk about it?” he asks.
“No.”
And with that she packs up and begins heading south to Peilinham.
“So, uh … where are you going now?” he asks.
“Home.”
“Oooookay … well, I may as well tag along, I have no place better to be, and I always wanted to go and visit the human lands, so …”
“Fine,” she says. Undertake a Journey to Peilinham. Marked it as Dangerous. 4v4/1, weak hit. Marked progress. This check was half a day’s travel.
About halfway through the day they pause for lunch. It has been uncomfortably silent the whole time, and they pause by a stream. “I slipped in this on the way up here,” Kalyra says. “Lost some of my supplies in it. We should be careful crossing.”
“Good,” says Einari. But he can’t think of much else to say. Her forbidding expression leads him to believe that she’s not really ready to talk about anything as yet. “Here. Eat,” he says and gives her some food. Undertake a Journey for the afternoon. 8v1/1, strong hit. Gave them +1 supply for the doubles — another wandering piglet killed off! Marked progress.
Night time is drawing close upon them, and Einari gets her attention, lifts his chin up a bit, and says “Hey. Getting dark. We going to camp for the night?”
“Fine.”
As they settle in she says “Here, let me look at your nose again.” Heal check. 6v8/10, miss. I was hoping to get that +1 Spirit for healing an ally. Doh.
“All right.” He sits down on a rock. She comes over and examines it, and … “OW! Hey!”
“Sorry!” she says, a little unnerved.
“Hey, careful. Yeah … still tender,” he says, gingerly snorting. “I think it’s healing.”
“I’ll just … leave it alone, then,” she says. That should have been easy for her! Spirit drops to 0 and Endure Stress. 8v5/10. Presses on. Make Camp: 10v6/1. +1 spirit, +1 health to +5.
Kalyra is still in a black, foul mood in the morning. They eat more bacon, and Einari doesn’t even try to say anything. They breakfast in silence and move on. Undertake a journey for the morning. 3v2/10, weak hit. Marked progress to 6.
Kalyra and Einari come to an open clearing in the forest. Although the signs are clearly fading, the leaf litter has obviously been disturbed not terribly long past. Einari is trotting forward when Kalyra comes to a halt. He stops and looks back and says “What is it?”
“This is where it happened,” she says. She walks over to a spot on forest floor which is splashed with the darkening brown remnants of a massive bloodstain. Beside it rests the corpse of a boar, now stripped of its flesh by scavengers. “This is where I died. This is where I saw the Black Lady, and made my bargain.”
He comes and stands next to her. “Stupid BOAR!” she yells, and kicks the skull. It goes clattering into the woods. Then she kneels down on the forest floor and weeps for a while.
Einari reaches down and awkwardly pats her shoulder.
“If it wasn’t for that boar, maybe I could’ve …” she chokes out. “I offered to take his place. But the primordial refused … because I’m deathtouched.”
“Ooooh,” says Einari. He sighs. “Bargains with the Black Lady are hard things.”
She just nods as bitter tears fall from her face onto the dried bloodstain that she left there a couple weeks ago now.
“Let’s get away from this spot,” he says. “It’s doing you no good.”
She nods numbly and allows him to pull her to her feet and move on. Undertake a Journey for the afternoon. 5v8/10, miss. Rolled on Pay the Price: 64, “it is harmful.” She kicked that skull really hard and actually injured herself. -1 health and Endure Harm: 9v4/3, strong hit. -1 momentum to regain the health.
Kalyra kicked that skull so hard she managed to bruise her foot. After a good 10 or 15 minutes, she is limping heavily. Einari notices, and says “You should rest that. No more travel today.” And so they make camp, halfway through the day. Make Camp: 9v6/1, strong hit. +1 spirit, +1 momentum. Attempted Resupply: 4v7/8. Miss.
Einari goes out into the forest looking for supplies while Kalyra stays at the camp leaning against a boulder and staring moodily into the distance. But he comes back empty-handed.
They eat dinner in silence. Finally Einari says “Look, you’re going to have to talk about it sometime.”
She just shakes her head. “Not yet.”
“Suit yourself,” he says. “The longer you keep it in, the more it’ll chew you up inside.”
In the morning they travel on. Undertake a Journey. 8v7/2, strong hit. Traded -1 supply for +1 momentum. Marked progress to 8.
Partway through the day they come to the clearing where Kalyra had seen the stone covered with intricate whorls, and carvings, and lichen. Asked the Oracle: is the stone still there? 50/50 chance. 68.
“Is that a cromlech stone?” Einari asks as they pause.
“I think so,” says Kalyra.
“What’s it doing here?” he asks.
“Standing?” Kalyra says. “I told Belisant and Veris about it. They seemed a little surprised, and thought it means that there must’ve been an elven settlement here, sometime in the past. I wonder …” she goes over, raises her hand and presses it against the stone. Asked the Oracle: what does she hear? Rolled on Theme: 55.
A welter of voices — distant voices — wells up in Kalyra’s ears. Some of them sound like they’re singing; others sound as though they’re crying out in pain. Suffering. She listens as long as she can and then pulls back, a little unnerved.
“What did you hear?” says Einari.
“Some people singing, and others crying out. There was a word I heard.”
“What was it?”
“‘Tauti.’ Over and over again. ‘Tauti.’”
“It means ‘disease’ in my tongue,” says Einari.
“Disease?”
He nods. “I wonder if the settlement here perished to disease?”
“Maybe,” says Kalyra. “But if that were the case, why is there only one stone? There were seven among your clan.”
“I don’t know,” says Einari. “Regardless, I don’t think there’s anything we can do about it at this point.”
“No, probably not,” says Kalyra. And they resume their journey towards Peilinham Undertake a Journey: 5v8/10, miss.
As they are stepping away from the cromlech stone, Kalyra pauses and looks back. She can almost hear the stone whispering to her, even now.
“Tauti … tauti … tauti …”
“I …” she says, and Einari pauses, having walked a little further ahead. He turns back to look at her, and she says “I think I need to … I need to find out what happened to them.”
His eyebrows go up. “Really? Why?”
“I … I don’t know,” she says. “But I’m going to.” The price she’s paid is that she can’t leave the area until she finds out what happened. Swear an Iron Vow: Discover the Fate of the Elves near Peilinham. Troublesome difficulty. 7v2/1, strong hit, +2 momentum.
“All right,” says Einari. “We should look for a path.”
“You mean like the fern-lined paths that I saw at the Skaren village?”
“Very much so,” says Einari. “The ferns would have been planted and their descendants may yet be there.”
So they begin a long, slow circle around the cromlech-stone clearing, and on the eastern side they find some ferns. “There,” says Einari, pointing. It may have been a path once, but in the intervening years the ferns have spread, grown across the forest floor so that there’s an entire patch there. “That would have been the start of the path. We should go that way.”
The two of them walk through the patch of ferns, headed to the east. It’s no longer a path, per se. Neither is it an ongoing patch of ferns for the entire distance; but there are patches of ferns spread here and there, roughly following a line to the east. After about 15 minutes’ walk they come to the ruins of an outdoor cooking area like the one that she saw among the Skaren.
The ovens, made of stone and sealed with clay, have collapsed in upon themselves, worn away by rain and time. Looking around they find no other signs, at the moment, of the elven habitation.
“Come on. It can’t be too far now,” says Kalyra, and she walks slowly through the forest, eyes upwards looking for rope bridges or buildings in the branches of the trees. Gather Information: 5v3/6, weak hit. +1 momentum and complication. Marked progress on the quest (3/10).
Walking through the forest looking up, Kalyra soon sees the remnants of rope bridges dangling from the branches far above. Here and there, one looks mostly intact; but for the most part they have fallen into pieces, rotted away.
Amongst the branches the buildings similarly look to have fallen to pieces. Here and there a wall is standing. The floor platforms look as though they are uneven where they are intact at all. The roofs are essentially gone.
As Kalyra looks at the ruins of this elven village, motion catches her eye. Turning her head sharply, she catches a glimpse of a masked face, far above her in the canopy.
“Hello!” she cries, and then it vanishes, turning and disappearing into the canopy. “Einari! Did you see that?”
“See what?” he says.
“There was a person there. A face — a masked face!”
“Oh …!” he says and fumbles about in his bag, pulling out his mask.
“Careful of your nose!” she says.
He puts his mask on gently, wincing a bit. “I can’t quite bring myself to walk around where an elf might see me without my mask,” he says.
She looks at him, and isn’t quite up to smiling at the moment; but nods her head.
“We need to see … we need to talk to them. They can tell us what happened here.”
“Do you see a way up?” he says.
She looks around. “Nope! But there must be a way up if they’ve been living here. Come on. We should go find the rope ladders.”
“They would be at the central tree,” he says.
She nods. When they get to the central tree, they discover that … it is dead. Black branches reach up to the sky, the ruins of the platforms up above only adding to the criss-crossing branch work. There are no visible ladders of any kind.
“I don’t understand,” Kalyra says. “Surely whoever is living here must have a way up and down. I mean, they have to come down to get water, and food.”
“I imagine so,” says Einari. “But if so, either there is no rope ladder, or they’ve pulled it up.” He looks around in the surrounding houses and says “Looks pretty run down. I wonder how long this is has been here?”
“Well if we find whoever that is up there, we can ask them,” she says. “It’s a good thing you’re here, otherwise I might not be able to speak with them.”
“Well, let’s get topside. Maybe we’ll be able to find them,” he says.
“How do you propose we do that?” she says.
“Heh. I have a rope,” he says. “And I can climb.” Face Danger +iron to climb the tree.
“I can climb too,” Kalyra says. She grabs one end of the rope from Einari and ties it around her waist. Setting aside her pack so that she won’t have to deal with the weight, she clings to the side of the tree and begins to shinny up, finding purchase wherever she can amongst the deep craggy bark. She gets about halfway up and then a section of the rotted bark gives away under her hand. She falls to the ground with a shriek. Natural 1 on the action die for 3v4/6. Suffered 2 harm, Endure Harm: 8v5/7, strong hit. Took +1 momentum, to 7.
Kalyra lands of the forest floor with a solid thump.
“Ugh,” she says, blinking hard and staring up at the criss-crossing branches highlighted against a cloud, high above in the early spring sky.
“You okay?” says Einari, leaning down over her.
“I’ll … be fine …” she gasps out, the breath knocked clean out of her.
“Let’s try this a different way,” Einari says. He finds a stone and ties it to the end of the rope, then tries to hurl it into the tree. Secure Advantage +edge: 5v1/5, weak hit, +1 momentum.
They throw the rope up into the tree. It loops neatly over one of the broken portions of the platform.
“That should make it a little easier to get up there,” Einari says, pulling on the rope to test it.
“Not entirely sure I trust that,” says Kalyra. “But it seems to be the only way up, so … here we go.” Face Danger +iron: 8v8/2, weak hit. -1 momentum.
Kalyra shinnies up the rope to the top of the platform, which creaks alarmingly under her feet. The boards are aged and weathered. Her foot slips and then she reaches out and grabs the trunk of the tree, steadies herself.
“Whew, that was close,” she says. “Mind your step coming up!”
“I will,” and Einari joins her, nimbly coming up the rope. He looks around at the ruins of the place and gives a low whistle. “This looks really old.”
“Can we even get to the other trees from here?” she asks, looking dubiously around. There is only one intact rope bridge to another tree; the others have all fallen, and the intact one looks decidedly sketchy.
“Let’s check the central chambers first, and see if our mystery person is there,” he says.
They edge their way around the platform, testing each step and leaning against the bark of the tree for support, until they come to the opening into the central hall. Asked the Oracle: Is the resident elf in there? 50/50 chance: 96.
Kalyra edges her way into the dim interior. There don’t seem to be any of the glowing flowers that she has seen elsewhere, although she notices there is a pot with a dead vine growing out of it, off to one side. “Hello?” she cries. “Hello!” and steps in. “Can we talk to you?”
The figure of an elf rises up from the corner of the room. Its mask is old, and white. Asked the Oracle: is this a living elf … or a dead one? Living is 76+. Rolled a 29.
The figure rises up in front of her, and Kalyra says “Yes, there you are, hello! Are you all right?”
Einari comes in beside her and says “Who are you talking to?”
“The .. the elf! Right there.” She points.
“Kalyra … there’s no one there.”
“What?” she looks back. The white mask gazes at her; and then she knows. “Ohhh. Um … hello, spirit. I just … wanted to know: what happened here? I heard the cromlech stone saying how ‘tauti, tauti’.” Asked the Oracle: how does the spirit react to the word tauti? Rolled on theme: 95, warning.
The spirit moves forward; forward to Kalyra. She can see now that it is not an entire living elf, but is instead wispy, pale strands of light, or gossamer. The mask comes right up to her face, and it speaks in a hollow, empty voice; and she understands it.
It says: “Welcome not the Barren into thy home …”
“The Barren!” says Kalyra. “Of course. I … have already been asked to deal with the Barren. Would that help you?”
The spirit does not respond, but black tears of blood begin to well out of the empty holes of the mask and stream down its white, white face, widening until the entire mask is slick with blood. It says “Beware the Barren,” and then it fades away.
“Wait!” says Kalyra. “What happened here? Was it the Barren? Did the Barren kill you all?”
Only silence answers her.
“What’s all this about a Barren?” says Einari.
Kalyra goes and sits on the floor next to the dead, withered vine of the flowers that once gave light.
“The primordial knows something about the Rose of Light and Shadow. But before it would tell me, it asked that I deal with the Barren. Do you know what a Barren is?” Asked the Oracle: does Einari know what a Barren is? 50/50 chance. Got a 55, yes.
He looks uncomfortable, and says “You have heard about a Hollow, obviously. Well, a Barren is like a Hollow. It rises from the spirit of an elf. But not one who has been slain unjustly.”
“What causes a Barren to rise?” Kalyra asks.
“A Barren rises from the spirit of an elf who has forsaken the Mother’s Balance.” He looks away; walks over to the edge of the room and puts one hand against the tree. He gazes out into the forest, his back to her. “A Barren rises from the spirit of an elf who has become deathtouched, and failed in their quest for the Black Lady.”
And that is where we’re going to call session.